FANDOM



Not to be confused with Goblocks, a race in the game: Block Fortress.


Image

Da Boss, other goblocks, and the General fighting.

Overview Edit

The second race to be unlocked. This race is a very well rounded race with good turrets, equipment, attack, and pretty good heroes. They have high health and use strong melee weapons, and they have a ridiculous weapon called "The Disintergrator", but their ranged weapons have the tendancy to self-destruct.

Heroes Edit

Da Boss Edit

The biggest and toughest Gobs around, Bosses are powerful melee combatants. They are equipped with jump packs and give combat bonus to nearby allied units. 
Da Boss

Da Boss

Abilities: Edit

Adrenaline - Increases move speed, damage, and regen for a short duration.

Jump - Jumps to the targeted area, damaging nearby enemy units when landing.

Sky Team - Summons a squad of elite jump pack units to the targeted area.

Stats:Edit

  • HP: 750
  • Speed: 2.6
  • Attack: 35
  • Piercing: 30
  • Range: 800
  • Armor: 50
  • Dodge: 0%
  • Block: 0%

Digger Edit

Diggers live in the treacherous mines of Gobbo. They are master mechanics and fighters, and emit an aura that repairs and enhances nearby blocks. 
Digger

The Digger

Abilities: Edit

Dig - Instantly teleports to the targeted terrain block.

Generator - Builds a portable generator that can power nearby blocks.

Earthquake - Damages, slows, and does a massive damage in a huge radius.

Stats:Edit

  • HP: 600
  • Speed: 2.6
  • Attack: 26
  • Piercing: 70
  • Range: 400
  • Armor: 50
  • Dodge: 0%
  • Block: 0%


Gunner Edit

Constantly tinkering with their weapons, Gunners are powerful Goblock elites with a variety of long-ranged attacks. 
Gunner

The Gunner

Abilities: Edit

Overdrive - Drastically increases the Gunner's rate rate of fire.

Barrage - Activate Gunner's missile launcher for a short period of time.

Heavy shot - A super powerful single shot attack that inflicts massive damage on your target.

Stats:Edit

  • HP: 500
  • Speed: 2.6
  • Attack: 37
  • Piercing: 70
  • Range: 0
  • Armor: 50
  • Dodge: 0%
  • Block: 0%

Equipment Edit

Helmet: Increases armor, but reduces weapon accuracy and range Armor: Increases armor and weight, but slows move speed

Small Sheild: Increases armor slightly and gives chance to block attacks from the front

Sword: A razor sharp weapon that increases melee damage

Axe: A razor sharp weapon that signifcantly increases melee damage and armor piercing

Gun: A rapid-firing weapon with range and a chance of self-destructing

Flamer: A short-range AOE weapon that can be used in melee, and has a chance of self-destructing

Melee Banner: One squad member gets a banner that increases nearby units' move speed, charge speed, and melee damage

Ranged Banner: One squad member gets a banner that increases nearby units' accuracy and ranged damage. This unit can detect camouflaged units

Kamikaze: Explodes on death after a random amount of time, damaging everything nearby

Jump Pack: allows units to jump long distances over terrain, but has a chance of self-destructing when used

Bigger Ammo: Greatly increases ranged damage, but slows move speed

Mass: Adds a extra unit to the squad

Battle Scars: Increases resistance to ailments. Also increases hp and heals the unit over time

Lightweight: Increases speed and dodge, but reduces hp and weight

Shield(bigger): Increases armor and blocks almost all attacks from the front

Hammer: A huge weapon with massive melee damage and armor piercing

Big Gun: A powerful rapid-fire weapon with limited accuracy. Reduces the squad size by one and has a chance of self-destructing

Disintergator: A devastating, long-range laser. Reduces the squad size by two, and requires an additional laser pack

Growth Serum: Units become giants for a random duration, with greatly increased health and melee damage

Equipment Stats
Equipment HP Speed Attack Piercing Range Armor Dodge Block Units Time Level (min)

Helmet

-10% +25 0 +3 1
Armor -0.2 +25 0 +4 1
Small Shield +30 +30% +3 1
Sword +13 +32 +2 1
Axe +21 +40 +6 1
Gun 11 0 400 +5 1
Flamer 45 40 200 +6 1
Melee Banner +0.4

+20%(Melee)

+6 1
Ranged Banner +20%(Ranged) +6 1
Kamikaze -1 +5 1
Jump Pack +5 1
Bigger Ammo -0.5 +50% (Ranged) +10 +4 1
Mass +1 +8 1
Battle Scars +20 +10 +6 1
Lightweight -10 +1 +25% +4 1
Shield +10 +90% +6 2
Hammer +34 +60 -1 +8 2
Big Gun -0.3 44 40 750 -1 +8 2
Disintegrator -0.5 190 100 1000 -2 +8 2
Growth Serum +200 +0.3 +100% (Melee) +8 2

Turrets/Blocks Edit

Small guns - a rapid fire turret with medium range and light damage

TNT - a block of TNT that explodes on death and can be manually detonated by the player

Banner - Creates a combat bonus and healing effect to nearby allied units. Stack to increase the range.

Big Gun- a long-ranged turret with good damage and armour piercing

Nerve Gas - a high-arching artillery that launches cannisters of poison gas

Spawn Cave - spawns level one units over time

Launcher - a rapid fire missle launcher that shoots volleys of rockets over a large area

Beast Block - summons a huge, chained beast that attacks nearby units and goes berserk if the block is destroyed

MissionsEdit

  1. Tribal Skirmish - Attack and destroy a small Goblock tribe.
  2. Supply Depot - Take out an outpost hidden deep in a swamp.
  3. The Mines of Gobbs-Grimm - Disrupt Gobbo's flow of rare minerals.
  4. The Block Gate - Attack an ancient and nearly impregnable fortress.
  5. Cave City - Raze a hidden city of Goblock outlaws built underground.

Strategies Edit

Zomblock Fighting Edit

The best way to approach the Zomblocks is with melee and the hammer is by far your best weapon, with the flamethrower being a close second. It's strengh comes in the fact it can knock opponents a small distance away thus denying them the opportunity to counter damage you as it would be the case of a regular blow for blow exchange. Also, if you did not know, the Zomblocks have totems that can drastically resist ranged attacks. As such, a good strategy is to equip your Goblocks with the following;

Level 1: Jump pack and flamethrower/axe

Level 2: Shield hammer and growth serum

Level 3: Shield hammer growth serum and helmet/jump pack

Block Men Fighting Edit

The best way to fight the Block Men is with a mix of melee and ranged weapons. The best way to accomplish this is to bring out the secret weapon... the disintergator. These thing shred though troops doing a whopping 190 damage with 100 armour piercing!

Level 1: Jump pack flamethrower/axe Level 1: axe/battle scars

Level 1: Flamethrower and armour

Level 2: Disintergrator (mass is optional)

Level 2: Big gun ranged banner and big ammo

Level 3: Hammer Serum Shield Jump Pack

The reasoning is simple, in a melee fight Block Men will always loose. Also remember, if using the Disintergrator, although overpowered, it is a little on the slow side and does not do any splash damage. Thus you can still be overrun if attacked with a large enough number along with their hero. The Level 1 and 3 units are the ones who will quickly distract their machine guns, and thanks to their shields and serum should able to withstand the barrage while the squads with the Disintergrators provide suppresing fire, picking them one by one at range. Also, it is best if you order your Disintergrator squad to focus on their machine gunners/snipers first through the Target command in order to minimize your loses.  

Multiplayer Edit

I find that multiplayer matches with the Goblocks are a lot like Block Men battles, but more intense. First thing you want to build is a tower with 1-3 nerve gasses. then place a few machine guns. I like to play with the digger because it gives bonuses to turrets. If the opponent is giving you difficulties and they have a lot of turrets, then use the digger to teleport into their defences place a generator then spam 5-10 TNT blocks and then run away. This should blow up the entire structure and destroy the power block (if you put enough TNT).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.