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Not to be confused with Goblocks, a race in the game: Block Fortress.


"Goblocks are a brash and aggressive race. They live to fight, and care for nothing but the destruction of their foes.
They have advanced their technology quickly and haphazardly through constant warfare among their many tribes.
Now, having found a way to travel to other worlds, they search only for the next race to conquer and planet to burn.
In battle, Goblocks attack in large numbers and excel in close-range melee combat.
Their mechanical equipment is rather shoddy, though, and has a tendency to self-destruct."


-- Source name
Image

Da Boss, other goblocks, and the General fighting.

Overview[]

The Goblocks are a tough and crafty race,unlocked after conquering Gobbo once. Their capacity for violence and warfare is matched by their capacity to adapt and invent. Goblock units are well-rounded and adaptable, capable of carrying a large variety of equipment to fight different opponents and setups. Their crushing strength in melee is matched only by the tougher Zomblocks, and while their more "advanced" technology is crude, it is usually powerful enough to outgun even the Blockmen... as long as they don't explode. But that's no worry, as they are easily replacable (by more Goblocks).

Heroes[]

Da Boss[]

The biggest and toughest Gobs around, Bosses are powerful melee combatants. They are equipped with jump packs and give combat bonus to nearby allied units. 

Da Boss

Da Boss

Abilities:[]

Adrenaline - Increases move speed, damage, and regeneration for a short duration.

Jump - Jumps to the targeted area, damaging nearby enemy units when landing.

Sky Team - Summons a squad of elite jump pack units to the targeted area.

Stats:[]

  • HP: 750
  • Speed: 2.6
  • Attack: 35
  • Piercing: 30
  • Range: 800
  • Armor: 50
  • Dodge: 0%
  • Block: 0%

Digger[]

Diggers live in the treacherous mines of Gobbo. They are master mechanics and fighters, and emit an aura that repairs and enhances nearby blocks. 

Digger

The Digger

Abilities:[]

Dig - Instantly teleports to the targeted terrain block.

Generator - Builds a portable generator that can power nearby blocks.

Earthquake - Damages, slows, and does a massive damage in a huge radius.

Stats:[]

  • HP: 600
  • Speed: 2.6
  • Attack: 26
  • Piercing: 70
  • Range: 400
  • Armor: 50
  • Dodge: 0%
  • Block: 0%


Gunner[]

Constantly tinkering with their weapons, Gunners are powerful Goblock elites with a variety of long-ranged attacks. 

Gunner

The Gunner

Abilities:[]

Overdrive - Drastically increases the Gunner's rate rate of fire.

Barrage - Activate Gunner's missile launcher for a short period of time.

Heavy shot - A super powerful single shot attack that inflicts massive damage on your target.

Stats:[]

  • HP: 500
  • Speed: 2.6
  • Attack: 37
  • Piercing: 70
  • Range: 0
  • Armor: 50
  • Dodge: 0%
  • Block: 0%

Equipment[]

Helmet: Increases armor, but reduces weapon accuracy and range

Armor: Increases armor and weight, but slows move speed

Small Shield: Increases armor slightly and gives chance to block attacks from the front

Sword: A razor sharp weapon that increases melee damage

Axe: A razor sharp weapon that significantly increases melee damage and armor piercing

Gun: A rapid-firing weapon with range and a chance of self-destructing

Flamer: A short-range AOE weapon that can be used in melee, and has a chance of self-destructing

Melee Banner: One squad member gets a banner that increases nearby units' move speed, charge speed, and melee damage

Ranged Banner: One squad member gets a banner that increases nearby units' accuracy and ranged damage. This unit can detect camouflaged units

Kamikaze: Explodes on death after a random amount of time, damaging everything nearby

Jump Pack: allows units to jump long distances over terrain, but has a chance of self-destructing when used

Bigger Ammo: Greatly increases ranged damage, but slows move speed

Mass: Adds a extra unit to the squad

Battle Scars: Increases resistance to ailments. Also increases hp and heals the unit over time

Lightweight: Increases speed and dodge, but reduces hp and weight

Shield (bigger): Increases armor and blocks almost all attacks from the front

Hammer: A huge weapon with massive melee damage and armor piercing

Big Gun: A powerful rapid-fire weapon with limited accuracy. Reduces the squad size by one and has a chance of self-destructing

Disintergator: A devastating, long-range laser. Reduces the squad size by two, and requires an additional laser pack

Growth Serum: Units become giants for a random duration, with greatly increased health and melee damage

Beast Armor: Black armor that Goblock Beasts can wear, greatly increasing HP and armor. This equipment is only accessible to enemy AI when you get far enough in endless mode.

Equipment Stats
Equipment HP Speed Attack Piercing Range Armor Dodge Block Units Time Level (min)

Helmet

-10% +25 0 +3 1
Armor -0.2 +25 0 +4 1
Small Shield +30 +30% +3 1
Sword +13 +32 +2 1
Axe +21 +40 +6 1
Gun 11 0 400 +5 1
Flamer 45 40 200 +6 1
Melee Banner +0.4

+20%(Melee)

+6 1
Ranged Banner +20%(Ranged) +6 1
Kamikaze -1 +5 1
Jump Pack +5 1
Bigger Ammo -0.5 +50% (Ranged) +10 +4 1
Mass +1 +8 1
Battle Scars +20 +10 +6 1
Lightweight -10 +1 +25% +4 1
Shield +10 +90% +6 2
Hammer +34 +60 -1 +8 2
Big Gun -0.3 44 40 750 -1 +8 2
Disintegrator -0.5 190 100 1000 -2 +8 2
Growth Serum +200 +0.3 +100% (Melee) +8 2

Turrets/Blocks[]

Small guns - a rapid fire turret with medium range and light damage

TNT - a block of TNT that explodes on death and can be manually detonated by the player

Banner - Creates a combat bonus and healing effect to nearby allied units. Stack to increase the range.

Big Gun- a long-ranged turret with good damage and armour piercing

Nerve Gas - a high-arching artillery that launches cannisters of poison gas

Spawn Cave - spawns level one units over time

Launcher - a rapid fire missle launcher that shoots volleys of rockets over a large area

Beast Block - summons a huge, chained beast that attacks nearby units and goes berserk if the block is destroyed

Strategy[]

General Tips[]

  • The Goblocks' strength comes from their numbers and toughness, as well as their huge variety of equipment. Equip your units with gear that suits your most comfortable playstyle.
  • Don't worry too much about the stability of your gear, more Goblocks will always come to replace broken equipment.
  • Jump packs work great to disrupt formations and stop ranged units from shooting. Use your hero to pick of stragglers after they land on top of the enemy!
  • Disentegrators are super powerful and can one-shot most units, however their attack speed is very slow. If you need more consistent high firepower, take the Big Guns and pack Bigger Ammo on your Goblocks.

Da Boss[]

  • Da Boss is at his best when he's charging in with the rest of his Goblock underlings. With robust health and high damage, he is also a dangerous melee fighter. Attack with your units for a powerful rush, or go on an Adrenaline-fueled rampage to precisely target high value blocks and units!
  • Adrenaline and Jump aren't just offensive abilities; the mobility they give allows Da Boss to also retreat and heal to return to the fight.
  • Using Adrenaline against a weakened Hero will let you finish them off easier, making leveling faster.

Digger[]

  • Dig, while limited to terrain blocks, is perhaps the most versatile first ability in the game due to the fact that it is unlocked at the start. You'll be able to get your hands on mineral blocks quickly and build a highly offensive defense!
  • Depending on the stage, you may want to save building turrets for when you have a Generator prepared. As long as it's on a terrain block, you may be able to build somewhere unexpectedly advantageous that's outside the range of a normal power block!

Gunner[]

  • The Gunner's abilities are powerful, but they last for mere moments. Make sure that he's well away from melee combat to make the most of his abilities.

Beast Rushing[]

The Goblocks are probably the easiest race to 100% complete because of one simple but powerful exploit, "Beast Rushing". The Beast Block is essentially a very powerful Goblock, with over 1800 HP and an insane damage output, however it has a downside. The Beast is attached to a small block which constraints and controls him and in the case it’s destroyed, the beast will go rampant and attack anything that is in his way, most importantly your own troops, defenses and especially your barracks. You can build a Beast Block for 30 Minerals if you have a L.2 Barracks. Now comes the fun part, the exploit. The player should stall the early game and build as few defenses as possible, with mineral conserving being the highest priority. As soon as the Barracks reaches L.2, you should build as many Beast Blocks as possible. Let the Beasts spawn by tapping off of build mode, and once they spawn, go back to build mode and sell all the Beast Blocks. You’ll also get a refund of half their value in minerals. Because of how the game's programmed, the Beasts will stay in game and will not be deleted alongside the Beast Block, and they will not go on a furious rampage despite the non-existence of the Beast Block. While at first, this seems rather pointless due to the Beasts staying in the general area of where their Beast Block should be, the player can use the select tool and make them target the enemy barracks. Because the Beast Block is gone, the Beast is free to roam around and walk right up to the enemies’s base and demolish it. In a mere matter of seconds the player can deploy dozens of Beast Blocks, then sell them and rebuild them and make them all target the enemy barracks to build an army of absolute monsters with a huge amount of HP and damage and just completely overwhelm the other team in any mission. With this strategy, most missions end in about 1-2 minutes after the Barracks has reached L.2. Additionally, because you get a 15 mineral refund from selling Beast Blocks, they essentially only cost 15 minerals per Beast, which is way too cheap for what you can do here. Have fun.

Zomblock Fighting[]

The best way to approach the Zomblocks is with melee and the hammer is by far your best weapon, with the flamethrower being a close second. It's strengh comes in the fact it can knock opponents a small distance away thus denying them the opportunity to counter damage you as it would be the case of a regular blow for blow exchange. Also, if you did not know, the Zomblocks have totems that can drastically resist ranged attacks. As such, a good strategy is to equip your Goblocks with the following;

Level 1: Jump pack and flamethrower/axe

Level 2: Shield, hammer and growth serum

Level 3: Shield, hammer, growth serum and helmet/jump pack

Block Men Fighting[]

The best way to fight the Block Men is with a mix of melee and ranged weapons. The best way to accomplish this is to bring out the secret weapon... the disintergator. These thing shred though troops doing a whopping 190 damage with 100 armour piercing!

Level 1: Jump pack, flamethrower/axe

Level 1: axe, battle scars

Level 1: Flamethrower and armour

Level 2: Disintergrator (mass is optional)

Level 2: Big gun, ranged banner and big ammo

Level 3: Hammer Serum Shield Jump Pack

The reasoning is simple, in a melee fight Block Men will always lose. Also remember, if using the Disintergrator, although overpowered, it is a little on the slow side and does not do any splash damage. Thus you can still be overrun if attacked with a large enough number along with their hero. The Level 1 and 3 units are the ones who will quickly distract their machine guns, and thanks to their shields and serum should able to withstand the barrage while the squads with the Disintergrators provide suppresing fire, picking them one by one at range. Also, it is best if you order your Disintergrator squad to focus on their machine gunners/snipers first through the Target command in order to minimize your loses.  

Multiplayer[]

I find that multiplayer matches with the Goblocks are a lot like Block Men battles, but more intense. First thing you want to build is a tower with 1-3 nerve gasses. then place a few machine guns. I like to play with the digger because it gives bonuses to turrets. If the opponent is giving you difficulties and they have a lot of turrets, then use the digger to teleport into their defences place a generator then spam 5-10 TNT blocks and then run away. This should blow up the entire structure and destroy the power block (if you put enough TNT).

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