Mods are in-game craftables that are used to improve one's defenses by increasing and modifying the stats of the equipment/block it is attached to.
In order to craft mods, you must have the required rare minerals and have available slots to hold it.
To access the crafting screen, you must first tap "Craft" at the title menu:
You will be presented with a screen with 2 scrollable menus and it will show you the statistics of the equipment/block that is selected, including the mods that are equipped. The statistics will also update accordingly as you equip various mods.
If the slot is empty, you can tap on it to see the list of availabe mods that can be crafted for it.
If you run out of slots, you can choose to add an extra slot into the equipment/block by spending rare minerals, up to a maximum of 20 slots. You could also destroy your existing mods for no refund.
Note that mods that have been crafted for one equipment cannot be used for another equipment. Mods that have been crafted are immediately equipped.
List of Available ModsEdit
|Mod Name||For use with ...||Description||Maximum Number|
|HP Mod(Blocks)||Blocks||Increases the health of the block with this mod attached by 20 hp.||5|
|Salvage Mod||Blocks||Recieve 100% of the block with this mod attached when it is deleted.||
|Damage Mod||Blocks||Increases this weapon's damage by 25%.||-|
|Range Mod||Blocks||Increases this weapon's range by 10%.||-|
|Repair Mod||Blocks||Slowly repairs the block this mod has been attached whenever it is damaged.||5|
|Power Source||Blocks||The block that has this mod will no longer require power from a power block.||1|
|Detector Mod||Blocks||Allows the block to target enemies in the dark, without the help of a light.||1|
|R.O.F. Mod||Blocks, Equipment and Bots||Increases the rate of fire of this weapon by 20%.||5|
|AOE Mod||Blocks and Equipment||Increases the blast radius of the weapon with this mod attached by 0.5 blocks.||6|
Blocks, Equipment and Bots
|Gives the weapon with this mod attached a chance1 to slow targets.||5|
|Stun Mod||Blocks, Equipments and Bots||Gives the weapon with this mod attached a chance2 to stun targets.||5|
|Power Mod||Power Blocks and Power Boosters||Increases the amount of power added to your power grid by this block.||-|
|Growth Mod||Farm||Increases the growth rate of farms by 25%.||2|
|Nourishment Mod||Farm||Increases the amount of extra health gained on consumption of farm blocks by 10.||10|
|Accuracy Mod||Equipment||Increases the accuracy of the weapon attached with this mod by 20%.||4|
|Armor Piercing Mod||Equipment||Increases the weapon's armor piercing(i.e. chance to ignore armor and shields) by 20%.||-|
|Ammo Mod||Equipment||Increases the weapon's ammo capacity by 25%.||-|
|Reload Mod||Equipment||Decreases the reload time of the weapon with this mod attached by 15%.||5|
|Tactical Light||Equipment||Shines a light where you aim with this weapon, allowing turrets to fire at the illuminated targets at night.||1|
|Energy Core||Plasma Pistol and Plasma Rifle||Eliminates this weapon's reload time(i.e. infinite ammo).||1|
|Identification Mod||Spotter||Identifies each enemy type and shows using symbols.||1|
|Status Mod||Spotter||Identifies the status of enemies(i.e. moving or attacking, by using colored symbols).||1|
|Barracks Mod||Spotter||Shows where your barracks is located using a base symbol.||1|
|Armor Mod||Armor||Increases armor by 5%, while slightly decreasing movement speed.||5|
|Ranged Armor Mod||Armor||Increases resistance against ranged attacks by 10%, while slightly decreasing movement speed.||5|
Melee Armor Mod
|Armor||Increases resistance to melee attacks by 10%, while slightly decreasing movement speed.||5|
|Lightweight Mod||Armor||Cancels out a portion of the move speed penalty given by the armor.||5|
|HP Mod(Equipment)||Stimpack||Increases your character's maximum health by 20.||5|
|Regen Mod||Stimpack||Slowly regenerates health.||5|
|Move Speed Mod||Stimpack and Bots||Increases move speed.||5|
1, 2Percentage chance to slow/stun units varies with weapon. Using a weapon with an original high rate of fire will reduce the chance for units to be slowed/stunned.