The Sniper Rifle! A weapon that you can use to assasinate the pesky assasins/medics/tinkerers/anything that comes to your base really before you have to look at them close up! Comes with scope.
Sniper Rifle | |
Basic Information | |
Cost |
$150 35M |
Offensive Capabilities | |
Damage |
100-150 |
Range |
200 Blocks |
Armor Piercing |
Very High |
Rate of Fire |
3.5 Secs |
Capacity |
6 Shots |
Reload Time |
8 Secs |
Appearance[]
A large sized sniper-rifle with a bipod.
Sniper Rifle Mods[]
- Damage Mod: Increases weapon damage by 25%. No maximum.
- Range Mod: Increases weapon range by 10%. No maximum.
- Stun Mod: Gives the weapon a chance to stun. 5 maximum.
- Slow Mod: Gives the weapon a chance to slow. 5 maximum.
- Armor Piercing Mod:Increases the damage the weapon deals to armored targets by 20%. No maximum.
- Ammo Mod: Increases the weaopn ammo capacity by 25%. No maximum
- Reload Mod: Decreases the weapon reload time by 15%. 5 maximum
- Tactical Light: Shines a light where you aim. Allows turrets without Detection Mod to shoot at illuminated targets at night. 1 maximum.
Tactics[]
The weapon is extremely reliable and plays crucial role in high end base defence, this weapon has 600-900 damage if all 20 slots are modded for damage, picking off Goblock tinkerers, finishing off Giants & Warlords, assassinating high value targets without any effort, however the weapon only is truely effective through very a time consuming process of modding damage upgrades to the weapon.
The weapon can be difficult to utilise at close range
Trivia[]
- The Sniper Bot uses the same weapon, ensuring long range protection.